The name O̠ Vdrë Hadfow is derived from the Sylvin language, as O̠ Vdrë Hadfow was founded by Holgerh, who was culturaly Wood Elf.
Climate
O̠ Vdrë Hadfow has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 7°C (44°F). O̠ Vdrë Hadfow receives an average of 171 cm/y (67 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. O̠ Vdrë Hadfow covers an area of nearly 196 km2 (78 mi2), and an average elevation of 8034 m (-16591 ft) above sea level.
Overview
O̠ Vdrë Hadfow was founded durring the early 13th century in winter of the year 1246, by Holgerh. The establishment of O̠ Vdrë Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Holgerh struck deals with nearby nations and communities to establish O̠ Vdrë Hadfow as a prison colony.
O̠ Vdrë Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and O̠ Vdrë Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
O̠ Vdrë Hadfow is buildings are arranged arrounded a highly ordered system of spacious cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around O̠ Vdrë Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear O̠ Vdrë Hadfow suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in O̠ Vdrë Hadfow long.
Civic Infrastructure
O̠ Vdrë Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
O̠ Vdrë Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
O̠ Vdrë Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within O̠ Vdrë Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for O̠ Vdrë Hadfow's parks.
O̠ Vdrë Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within O̠ Vdrë Hadfow.
O̠ Vdrë Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
O̠ Vdrë Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
O̠ Vdrë Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
O̠ Vdrë Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
O̠ Vdrë Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
O̠ Vdrë Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
O̠ Vdrë Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain O̠ Vdrë Hadfow's public wards, blessings, and other arcane systems.
O̠ Vdrë Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
O̠ Vdrë Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. O̠ Vdrë Hadfow's grid is powered by mana accumulators.
O̠ Vdrë Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
O̠ Vdrë Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
O̠ Vdrë Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
O̠ Vdrë Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for O̠ Vdrë Hadfow's natural decorations nor waterways.
O̠ Vdrë Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
O̠ Vdrë Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
O̠ Vdrë Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
O̠ Vdrë Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
O̠ Vdrë Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
In O̠ Vdrë Hadfow there are unidentifiable people in the fog, but it seems to be okay.
The Ice Elemental, Large near O̠ Vdrë Hadfow are known to be almost tame, such that they can be put to domestic use.
O̠ Vdrë Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Transmutation energies of tier 3 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 93
Farmers: 140
Farm Laborer: 185
Hunters: 144
Milk Maids: 128
Ranchers: 62
Ranch Hands: 134
Shepherds: 121
Farmland: 186995 m2
Cattle and Similar Creatures: 11571
Poultry: 138858
Swine: 9257
Sheep: 462
Goats: 92
Horses, Mounts, and Beasts of Burden: 4628
Craftsmen
Arms and Toolmakers: 96
Blacksmiths: 107
Bookbinders: 60
Buckle-makers: 65
Cabinetmakers: 96
Candlemakers: 149
Carpenters: 156
Clothmakers: 132
Coach and Harness Makers: 47
Coopers: 121
Copper, Brass, Tin, Zinc, and Lead Workers: 62
Copyists: 43
Cutlers: 39
Fabricworkers: 100
Farrier: 250
Furriers: 29
Glassworkers: 165
Gunsmiths: 101
Harness-Makers: 44
Hatters: 99
Hosiery Workers: 32
Jewelers: 51
Leatherwrights: 112
Locksmiths: 45
Matchstick makers: 70
Musical Instrument Makers: 65
Painters, Structures and Fixtures: 58
Paper Workers: 67
Plasterers: 61
Pursemakers: 81
Roofers: 48
Ropemakers: 47
Rugmakers: 45
Saddlers: 84
Scabbardmakers: 95
Scalemakers: 48
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 44
Shoemakers: 44
Soap and Tallow Workers: 162
Tailors: 237
Tanners: 57
Upholsterers: 68
Watchmakers: 62
Weavers: 144
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 32
Arcana Sellers: 31
Beer-Sellers: 63
Booksellers: 72
Butchers: 121
Chandlers: 132
Chicken Butchers: 130
Entrepreneurs: 47
Fine Clothiers: 118
Fishmongers: 112
Florists: 28
Potion Sellers: 81
Resellers: 201
Spice Merchants: 63
Wine-sellers: 96
Wheelwright: 73
Woodsellers: 44
Service workers
Bakers: 231
Barbers: 225
Coachmen: 67
Cooks: 171
Doctors: 104
Gamekeepers: 73
Grooms: 40
Hairdressers: 178
Healers: 114
Housekeepers: 132
Housemaids: 289
House Stewards: 154
Inns: 44
Laundry maids: 84
Maidservants: 159
Nursery Maids: 82
Pastrycooks: 144
Restaurateur: 201
Tavern Keepers: 201
Specialized Laborer
Ashworkers: 66
Bleachers: 42
Chemical Workers: 27
Coal Heavers: 98
In-Town Couriers: 98
Long Haul Couriers: 102
Dockyard Workers: 94
Gas Workers: 22
Hay Merchants: 39
Leech Collectors: 114
Millers: 105
Miners: 98
Oilmen and Polishers: 71
Postmen: 105
Pure Finder: 60
Skinners: 125
Sugar Refiners: 27
Tosher: 72
Warehousemen: 165
Watercarriers: 108
Watermen, Bargemen, etc.: 149
Skilled Laborers
Accountants: 58
Alchemist: 68
Clerk: 94
Dentists: 46
Educators: 130
Engineers: 65
Gardeners: 48
Mages: 35
Plumbers: 49
Pharmacist: 56
Professors: 20
Scientists: 35
Wizards: 19
Civil Servants
Adventurers: 45
Bankers: 60
Civil Clerks: 107
Civic Iudex: 51
Consultants: 29
Exorcist: 102
Fixers: 55
Kami Clerk: 86
Landlords: 93
Lawyers: 58
Legend Keepers: 79
Militia Officers: 420
Monks, Monastic: 154
Monks, Civic: 154
Historian, Oral: 100
Historian, Textual: 55
Policemen, Sheriffs, etc.: 110
Priests: 210
Rangers: 60
Rat Catchers: 71
Scholars: 69
Spiritualist: 84
Slayers: 26
Storytellers: 168
Military Officers: 171
Cottage Industries
Brewers: 132
Comfort Services: 192
Enchanters: 49
Herbalists: 50
Jaminators: 144
Needleworkers: 171
Potters: 82
Preserve Makers: 149
Quilters: 72
Seamsters: 220
Spinners: 144
Tinker: 50
Weaver: 128
Artists
Actors: 49
Architects: 18
Bards: 75
Costumers: 28
Dancers: 54
Drafters: 29
Engravers: 37
Fine Furniture Carpenters: 22
Glaziers: 47
Inlayers: 45
Musicians: 159
Painters, Art: 24
Playwrights: 47
Sculptors, Art: 41
Wood Carvers: 159
Writers: 165
Produce Industries
Butter Churners: 159
Canners: 132
Cheesmakers: 144
Ice Merchants: 20
Millers: 90
Picklers: 75
Smokers: 60
Stockmakers: 53
Tobacconists: 72
Tallowmakers: 102
17521 of O̠ Vdrë Hadfow's population work within a Foundational Occupation.
914 work in Agriculture
3854 work as Craftsmen
1444 work as Merchants
2693 work as Service Workers
1787 work as General Laborers
723 work as Skilled Laborers
2617 work as Civil Servants
1583 work in Cottage Industries
999 work as Artists
907 work in Produce Industries
25525 of O̠ Vdrë Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 3240 (7%) are noncontributers.
Points of Interest
O̠ Vdrë Hadfow is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
O̠ Vdrë Hadfow is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the early 2nd century, O̠ Vdrë Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is O̠ Vdrë Hadfow lost 267 people, 261 livestock, and 68 buildings. The conflict ended after roughly 163, when members of O̠ Vdrë Hadfow's militia enacted an operation to fortify a particular port. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with needing to break through the enemy's lines, which ended in victory for O̠ Vdrë Hadfow's forces. The war is remembered in legend by O̠ Vdrë Hadfow's bards, historians, and legend keepers.